Oh sweet, i suspect I know the byte you're talking about, I set it and the camera moved, but I didn't try manipulating it with the gamepad. This flag is at 0x04, and when set to 1 allows horrendously awkward rotation of the camera (gamepad input only). I'm positive that a lot of it has to do with the sphere grid nodemap, and I noticed one of the (unimplemented) pages in Farplane is for the sphere grid.īy the way, I've isolated the debug flag that allows the user to control the camera orientation. I was just wondering if you knew anything extra about the limbo data. If you want to try and figure it out, pull up the memory location in cheat engine and start changing values till something happens. I guarantee you the data means something and it it will no doubt become apparent as the project comes further along :) Most of the offsets have been extrapolated from Cheat Engine tables or from data I have found myself using Cheat Engine or IDA Pro. Originally posted by Topher:I'm not sure.
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